I mean, maybe? You're talking to the wrong person here, honestly. Once you take MWBD into account the comparison is just ridiculous. ![]() RP also lets it grow back more the same or more wounds each turn compared to the anni barge. Math hammering against most toughensses (and ofcourse saves, being AP- both of them), 8 immortals seem to outperform the annibarge. Wouldn't tesla immortals almost always be better point for point almost for any use, except movement? (where you can compensate with tomb blades or scarabs or wraiths which you likely have anyway) I'd go with that and as many Annihilation Barges as you can manage before getting around to the DA. I think having 1 of them on-hand to try now and again would be worth it at some point for you.įrom the sounds of it, though, the type of army you want to field will benefit most from the GA first. ![]() That said it's a pretty cool big, dumb gun. The Doomsday Ark does not give any benefit to other units. This is what I use 1-2 Ghost Arks for honestly I think that's the best use of them (the fact that they can transport 10 Warriors is.fine? but I think a huge blob of 20 that's harder to kill because of the Ark is better). I don't have my index on hand, does the doomsday give the same benefits to the reanimation rolls? Ultima Bahamut 93 wrote: Yeah I've heard from another necron player that he just fields two ghost arks behind his mobs and it helps with the reanimation.
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